Our articles on Artifact
Artifact: Lexicon and mechanics You do not understand certain terms used in Artifact? Don't panic, our lexicon is there for you.
Artifact is the new card game developed by Valve. Based on the Dota2 universe, it differs from other card games by its particular mechanics. Here is a list of important terms that you may come across as you play.
Replaces a Tower on a Lane when destroyed. Has twice the life of a Tower. Destroying an Ancient wins the game
Instead of dying, the unit survives with 1 hit point.
Destroy a unit, equipment or upgrade. Death Shield protects from destruction, but not damage immunity.
A Hero with Quick Deploy can directly be reused the turn after his death.
A disarmed unit does not attack during the combat phase.
A stunned unit is silenced and disarmed.
If the unit is blocked in the combat phase, it inflicts its Extension damage to the neighbors of its target.
The area where Heroes return after being killed. They must spend 2 turns in the Fountain before being redeployed.
Protects from all damage. The unit can still be doomed.
All nearby enemies are forced to attack the unit.
Remove my changes and temporary effects. Cannot remove basic abilities.
The unit recovers HP during the combat phase.
If the unit is attacked during a battle, inflicts damage on the attackers.
If the unit is pinned in the combat phase, it inflicts its Siege damage to the enemy tower.
A silenced unit cannot use its abilities. It is impossible to play a card of the color of a silenced Hero.
Serves as a HP and Mana gauge for a Lane. Destroy two Towers to win the game