Clash Royale: Arc-X Deck Cycle Arena 11

Our articles on Clash Royale Clash Royale: Deck Arc-X Cycle Arena 11 A very light deck, which has proven its value and which will make you progress.

Public chat Clash Royale, our deck guide, based on theArc-X, will help you get into arenas. As the Mortar,Arc-X received a slight boost in its deploy speed, making it a recurring pick in the current meta. Moreover, it can be noted that it is associated with a deck de type cycle, whose strategy is based on its lightness. Admittedly, this component also means that it remains difficult to play, but if you want to progress in Clash Royale, it's a deck that will help you greatly.



Last update : March 30

Code to copy-paste the deck on Clash Royale.

Composition of the Deck
Clash Royale: Arc-X Deck Cycle Arena 11
Arc-X
Clash Royale: Arc-X Deck Cycle Arena 11
Tesla
Clash Royale: Arc-X Deck Cycle Arena 11
Ice Golem
Clash Royale: Arc-X Deck Cycle Arena 11
ice spirit
Clash Royale: Arc-X Deck Cycle Arena 11
Skeletons

Clash Royale: Arc-X Deck Cycle Arena 11
Archers

Clash Royale: Arc-X Deck Cycle Arena 11
The log
Clash Royale: Arc-X Deck Cycle Arena 11
Fireball
Average cost : 2,9 Difficulty : Quite difficult

Function of cards

Arc-X : Your main victory condition, as you might have guessed. It's a headquarters building, which means that its range allows you to hit the opponent's crown towers, without crossing the bridge. Even if he can't hit the air units, when he is left alone and without anything to interrupt him, the adversary will see his tower slowly burning before his eyes, without his being able to answer. He is also a good counter to the gobelin hut.



Tesla : Since receiving a significant damage boost last October, the map is very interesting to play with.Arc-X, forming a powerful combo. Along with the other cards in your possession, this one is there to prevent enemy troops from going to your Towers and your X-Arc taking too much damage.

Ice Golem : A sponge which helps focus attention and helps other units clear the field. Due to its damage on death, it is very useful against small units. A great card, anyway, especially in such a lightweight deck.

ice spirit : A other effective support card. It synergizes with the deck, in that it can help other cards get the job done, but also eliminate small units, like Bats.

Skeletons : They are there to distract enemy units, which will help the Tesla and your other units to do the elimination work necessary for theArc-X.

Archers : Your main anti-aircraft unit, it was chosen because we can separate the archers on the King's Tower, but also for their ranges, which makes them more interesting Mega Gargoyle.

The log : You will notice that in the choice of spells, it has been chosen those which can push back an opponent and in this case, The log is what is needed for ground troops.

Fireball : A card that enjoys good versatility. Indeed, in to the defense, it makes it possible to annoy a good sum of units, to partially counter theelixir extractor and can end a game, just in case. Also, she can push back medium units, which goes well with the general philosophy of the deck.



 


Start / middle game (up to 1min) 

The strategy seems simple in itself, but the execution is not necessarily so. The cost ofArc-X being 6, taking the risk of putting it in is an insane risk, which could expose you to a counter-attack or to be ineffective. Thereby, the start of the game is there to see what the opponent will do. If you feel it would be stupid to ask, don't and defend. In this case, react to what he does or cycle your cards, until you have a workable hand (and the Arc-X / Tesla combos, if possible).


When you see you have an opportunity or the opponent lands a high cost attack on the opposite line (G, Lava Hound for example), put your Arc-X and defend it at all costs, without neglecting the opposite too much. This is also where it is important to know what your opponent has, because logically, you know the most effective units to respond to the onslaught of the opponent.



As long as your victory condition has a clear field, your opponent will have to wait for either your siege building to be destroyed or their elixirs to recharge. Afterwards, since it's a cycle-type deck, the most important thing is, without sacrificing your defense, to rotate your deck as quickly as possible. Arc-X. Besides, if you feel that you are going to be in a tense situation, putting the latter in defense is a good option.


Double Elixir and Overtime

You have two options available to you. Either you continue to attack (to finish one or more towers), or you switch to defense. However, you must not forget to cycle your deck quickly, which is encouraged by the cost of the latter. If you switch to defense, your Arc-X will come in handy, as it will pull enemy units in, causing them to waste time. If you do it right and luck is on your side, victory will be yours.

What is problematic

Your greatest enemy will be the G and he's even the best counter to this deck, to the point where it can be summed up in this sentence: "If my opponent plays G, I have a 95% chance of losing. Indeed, as long as it is well supported, you will have enormous difficulty in being effective, since the Golem will be able to effectively absorb the damage that theArc-X. However, if he puts it down, a good counter-attack can help you win the game, if your defense is impeccable. 

At a good distance, the Hell Tower (typical of a "control" deck) can also be a huge problem. Therefore, when you know that your opponent has it, it is very important to anticipate its pose by having a unit or units in front, such as the Ice Golem for example. The PEKKA, Mega Knight, Giant et giant skeleton, which can hurt and have good hit points, are not to be neglected. 

Clash Royale: Arc-X Deck Cycle Arena 11

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