Everything we know about Gran Turismo 7

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Philippe Gloaguen
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In 1997, Sony introduced an all-new racing game, created by Japanese development studios Polys Entertainment and Cyberhead in the form of Gran Turismo, a game that ignored the traditional arcade-heavy video game racing market and adopted the more simulation approach. The reception was incredible, and the series was born with Polys Entertainment becoming Polyphony Digital and taking the series on permanently.

It's hard to say how important Gran Turismo was as a model for racing games after its release, especially on consoles. It created a market out of a genre that was suitable for video games at the time and made it incredibly popular, with games such as Forza Motorsport and the rally simulation genre proving that the concept worked.



However, a console generation passed without a mainline Gran Turismo. The PS4 has Gran Turismo Sport, but that was a departure from the usual format. The last main installment was Gran Turismo 6 on PS3 in 2013.

But now, seven years later, it's back when Sony unveiled the latest game in its PS5 showcase, and there was a much more familiar tone to what we saw this time around. Here's everything we know about Gran Turismo 7.

Screenshot via Sony

What features are coming to Gran Turismo 7?

First, a hallmark of Gran Turismo is the visual presentation of the game. The engine used in-house at Polyphony Digital has never produced anything less than stellar work in making everything look beautiful, from the landscapes and background visuals. distant shots with almost realistic details on model cars.


Ray-tracing as a technology will allow track lighting to bring a whole new level of detail to cars and the environment, meaning the game will continue its trend of raising the bar for game visuals. race.


Screenshot via Sony

The series standard Career mode is back, and it should be accompanied by a hub world that allows you to manage all aspects of your career, from the garage to look at all the cars you own and manage them accordingly, to tweaks and upgrades to the parts store and your real racing career. The map itself is a GPS-style preview that labels everything neatly, from available money (the currency used is called Credits) to your current active car, which is the default car used when entering a race, unless otherwise stated.

There are also places where you can improve your skills, such as school, and participate in events in the special event location.

With changes to cars, it will continue to use the performance point system which sees all cars capable of making changes to the setup. The number of mods you can implement will depend on each car, and each change of parts will have an effect on many different aspects of the car, such as handling, suspension, or speed.

Screenshot via Sony

All part modifications cost credits, and adding multiple modifications to a car can be very expensive, especially early in the game. Tuning cars has always been an important aspect of the game, so the expanded options will likely excite players. from petrolhead.


Automakers back in Gran Turismo 7

The series has always used real-world cars to ensure realism is maintained, and Gran Turismo 7 is no exception. Although licensing issues can sometimes tie up some of the larger manufacturers, the series has a long history of authentic car recreations. In Gran Turismo 7 it looks like you can also check out the full interior of all the cars as shown in the trailer with the Aston Martin DB11.


Screenshot via Sony

Although there is no confirmed list of cars or manufacturers for the game, cars from a number of different manufacturers appeared in the trailer, which means that a number of cars from these manufacturers should see in-game representation. They include:

  • Aston Martin
  • Chevrolet Corvette
  • dodge
  • Ferrari
  • Honda
  • Lamborghini
  • Mazda
  • Porsche
  • Subaru
  • Toyota

More will likely be confirmed at a later date, with a full list of cars available closer to launch.

What tracks are in Gran Turismo 7?

The Gran Turismo tracklist has always been a mix of original creations that look like real tracks, as well as a number of licensed tracks available for racing. In the past, this has included circuits like the Circuit de la Sarthe, the famous track for the 24 Hours of Le Mans race, and Germany's Nürburgring, one of the longest professional racetracks in the world.

Screenshot via Sony

Gran Turismo 7 race tracks are spread across three regions: Americas, Europe, and Asia/Oceania. The tracks that have been confirmed in the trailer all reveal the US region and include:


Real world tracks

  • Circuit international de Daytona
  • Willow Springs International

Original tracks

  • Blue Moon Bay Speedway
  • Northern Isle Speedway
  • Circuit de Trial Mountain

Gran Turismo 6 contained 39 tracks in total with a combination of real-world racetracks, original creations, and tracks created using real-world city layouts, such as London, Madrid, and Toyko, so wait you have a lot more to add in all regions as the release gets closer.


When will the game be released?

Currently, there is no release date for the game. Although it has been a long time since the last release, developer Polyphony Digital has never been afraid to delay the release of a Gran Turismo game when they believed it needed some extra polish.

With no approximate release date given at the end of the reveal, it's unlikely the game will be ready for console launch, but given the amount shown on the game, a 2021 release seems likely. It will be exclusive to the PS5 and is expected to take advantage of cutting-edge technology with fast loading screens and a solid 60fps racing engine.

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